Baby proofing and bug fixing
DeathLeap » Devlog
My games are usually so hard that only the strongest of elite gamers can conquer them . This time though I have been trying to keep the game pretty easy so that even the normies can get through it, if they put in the effort. I have been making most of the platforming parts in the game easier. I think it's also good because I want the braining to be the hard part of getting through rooms. The most frequent bugs should also be fixed now.
DeathLeap
Navigate puzzles and platforming challenges by ruthlessly using the characters of this world as mere tools!
Status | Released |
Author | qrosp games oy |
Genre | Platformer, Puzzle |
Tags | 2D, Godot, My First Game Jam, one-hit-kill, Pixel Art, precision-platformer, Puzzle-Platformer, Singleplayer |
More posts
- Polish and ending stuff2 days ago
- Level design improvements and bug fixing5 days ago
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